Pilot Bio

You use Log Disks to get each Pilot Point, each point cost will increase depending on the amount of log disks to obtain. You can get log disks by buying them with Uridium,  getting them from the Galaxy Gate Generator or kill Boss Aliens.

Pilot bio.jpg

Defensive

Ship Hull (I+II) 
Description: Increase maximum amount of Hp
Level 1: 5,000 HP
Level 2: 10,000 HP
Level 1*: 15,000 HP
Level 2*: 25,000 HP
Level 3*: 50,000 HP

Engineering
Description: Increases repair rate
Level 1: 5%
Level 2: 10%
Level 3: 15%
Level 4: 20%
Level 5: 30%


Shield Engineering
Description: Increases total shield strength
Level 1: 4%
Level 2: 8%
Level 3: 12%
Level 4: 18%
Level 5: 25%


Evasive Maneuvers (I+II)
Description: Reduces the chance of an enemy hit
Level 1: 2%
Level 2: 4%
Level 1*: 6%
Level 2*: 8%
Level 3*: 12%
Any shot that this skill causes to miss will show up in blue instead of the usual purple. 

Shield Mechanics
Description: Increases the amount your shield can withstand (increases shield/hull absorption ratio)
Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 12%

Offensive

Detonation (I+II) 
Description: Increase mine damage
Level 1: 7%
Level 2: 14%
Level 1*: 21%
Level 2*: 28%
Level 3*: 50%

Explosives
Description: Increases mine damage radius
Level 1: 4%
Level 2: 8%
Level 3: 12%
Level 4: 18%
Level 5: 25%

Heat seeking missiles
Description: Increases hit probability of your rockets 
Level 1: 1%
Level 2: 2%
Level 3: 4%
Level 4: 6%
Level 5: 10%
Only visual effect from this skill is the red glow (not the purple smoke trail).
Any missile that would have missed without this skill will have the red glow.

Bounty Hunter (I+II)
Description: Increases laser damage against other players
Level 1: 2%
Level 2: 4%
Level 1*: 6%
Level 2*: 8%
Level 3*: 12%

Electro-Optics
Description: Increases hit probability of lasers
Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 12%

Rocket Fusion
Description: Increases rocket damage
Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 15%


Alien Hunter
Description: Increases laser damage against NPCs
Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 12%

Resource

Tactics

Description: Increases EP for NPC only kills
Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 12%

Logistics
Description: Expands cargo bay
Level 1: 4%
Level 2: 8%
Level 3: 12%
Level 4: 18%
Level 5: 25%

Luck (I+II)
Description: Increases the amount of uridium in bonus boxes
Level 1: 2%
Level 2: 4%
Level 1*: 6%
Level 2*: 8%
Level 3*: 12%

Cruelty (I+II)
Description: Increases amount of honour received
Level 1: 4%
Level 2: 8%
Level 1*: 12%
Level 2*: 18%
Level 3*: 25%

Greed
Description: Increases amount of credits from NPC kills
Level 1: 4%
Level 2: 8%
Level 3: 12%
Level 4: 18%
Level 5: 25%

Tractor beam (I)
Description: Increase loot from cargo
Level 1: 1%
Level 2: 2%
Level 3: 3%
Level 4: 4%
Level 5: 6%

Tractor beam (II)
Description: Increase loot from bonus boxes
Level 1: 2%
Level 2: 4%
Level 3: 6%
Level 4: 8%
Level 5: 12%

Credit and Seprom costs 

The following skills increase by 10,000 credits for each level

Ship Hull (I) – (2 levels)
Tactics – (5 levels)
Detonation (I) – (2 levels)
Engineering – (5 levels)
Logistics – (5 levels)
Explosives – (5 levels)
Shield Engineering – (5 levels)
Heat Seeking missiles – (5 levels)

Level 1:
Credits: 10,000
Seprom: 0

Level 2: 
Credits: 20,000
Seprom: 0

Level 3: 
Credits: 30,000
Seprom: 0

Level 4: 
Credits: 40,000
Seprom: 0

Level 5:
Credits: 50,000
Seprom: 0

Total: 
Credits: 150,000
Seprom: 0

The following skills increase by 100,000 Credits and 100 Seprom for each level

Evasive Maneuvers (I) – (2 levels)
Luck (I) – (2 levels)
Bounty Hunter (I) – (2 levels)
Ship Hull (II) – (3 levels)
Cruelty (I) – (2 levels)
Rocket Fusion – (5 levels)
Tractor Beam (I) – (2 levels)
Alien Hunter – (5 levels)

Level 1:
Credits: 100,000
Seprom: 100

Level 2: 
Credits: 200,000
Seprom: 200

Level 3: 
Credits: 300,000
Seprom: 300

Level 4: 
Credits: 400,000
Seprom: 400

Level 5:
Credits: 500,000
Seprom: 500

Total: 
Credits: 1,500,000
Seprom: 1,500

The following skills increase by 1,000,000 Credits and 1,000 Seprom for each level

Shield Mechanics – (5 levels)
Greed – (5 levels)
Detonation (II) – (3 levels)
Tractor Beam (II) – (3 levels)
Electro-Optics – (5 levels)
Evasive Maneuvers (II) – (3 levels)
Cruelty (II) – (3 levels)
Bounty Hunter (II) – (3 levels)
Luck (II) – (3 levels)

Level 1:
Credits: 1,000,000
Seprom: 1,000

Level 2: 
Credits: 2,000,000
Seprom: 2,000

Level 3: 
Credits: 3,000,000
Seprom: 3,000

Level 4: 
Credits: 4,000,000
Seprom: 4,000

Level 5:
Credits: 5,000,000
Seprom: 5,000

Total: 
Credits: 15,000,000
Seprom: 15,000

Resetting the Pilot Bio

Remember to think carefully before you start spending heaps of Pilot Points on things you might not need as it will cost even more uri to undo what you have spent in order to reselect new skills.

Here are the costs for each time you reset your Pilot Bio
1. 1,000 Uridium
2. 2,000
3. 4,000
4. 8,000
5. 16,000
6. 32,000
7. 64,000
8. 128,000
9. 256,000
10. 512,000
11. 1,024,000
12. 2,048,000
13. 4,096,000
14. 8,192,000
15. 16,384,000
16. 32,768,000
17. 65,536,000
18. 131,072,000
19. 262,144,000
20. 524,288,000

Cost in uridium for each pilot point

1. 9,000
2. 9,900
3. 10,800
4. 12,000
5. 13,200
6. 14,400
7. 15,900
8. 17,400
9. 19,200
10. 21,300
TOTAL: 143,100
AVERAGE COST PER PILOT POINT: 14,310
11. 23,400
12. 25,800
13. 28,200
14. 31,200
15. 34,200
16. 37,500
17. 41,400
18. 45,600
19. 50,100
20. 54,900
TOTAL: 515,400
AVERAGE COST PER PILOT POINT: 25,770
21. 60,600
22. 66,600
23. 73,200
24. 80,700
25. 88,500
26. 97,500
27. 107,400
28. 117,900
29. 129,900
30. 142,800
TOTAL: 1,480,500
AVERAGE COST PER PILOT POINT: 49,350
31. 156,900
32. 172,800
33. 189,900
34. 209,100
35. 229,800
36. 252,900
37. 278,100
38. 306,000
39. 336,600
40. 370,200
TOTAL: 3,982,800
AVERAGE COST PER PILOT POINT:99,570
41. 407,400
42. 448,200
43. 492,900
44. 542,100
45. 596,400
46. 656,100
47. 721,500
48. 793,800
49. 873,300
50. 960,600
TOTAL: 10,475,100
AVERAGE COST PER PILOT POINT: 209,502

Goals

Here are some goals for you to aim for if you are planning on collecting Log disks individually.

Rate of:
3 log disks a day (equiv to finding or earning 900 Uri)
10 PP – 159 days > 0.4 years
20 PP – 572.6 days > 1.6 years
30 PP – 1645 days > 4.5 years
40 PP – 4425.3 days > 12.1 years
50 PP – 11639 days > 31.9 years

6 Log disks a day (equiv to finding or earning 1800 Uri)
10 PP – 79.5 days > 0.2 years
20 PP – 286.3 days > 0.8 years
30 PP – 822.5 days > 2.3 years
40 PP – 2212.7 days > 6.1 years
50 PP – 5819.5 days > 15.9 years

10 log disks a day (equiv to finding or earning 3000 Uri)
10 PP – 47.7 days > 0.1 years
20 PP – 171.1 days > 0.5 years
30 PP – 493.5 days > 1.4 years
40 PP – 1327.6 days > 3.6 years
50 PP – 3491.7 days > 9.6 years

20 log disks a day (equiv to finding or earning 6000 Uri)
10 PP – 23.9 days > 0.05 years
20 PP – 85.6 days > 0.25 years
30 PP – 246.8 days > 0.7 years
40 PP – 663.8 days > 1.8 years
50 PP – 1745.9 days > 4.8 years

40 log disks a day (equiv to finding or earning 12000 Uri)
10 PP – 12 days > 0.025 years
20 PP – 42.8 days > 0.125 years
30 PP – 123.4 days > 0.35 years
40 PP – 331.9 days > 0.9 years
50 PP – 873 days > 2.4 years

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